摘要 |
The present invention relates to a couple board game method for learning the king of KIMSURO. The couple board game method for learning the king of KIMSURO comprises: a step of allowing two teams composed of two gamers per a team to respectively decide a drawing piece in a game set; a step of throwing a dice in predetermined order; a step of moving the drawing piece on a track of a game board as much as the number of the dice; and a step of following instructions written in an arrived cell of a board plate; and a step of winning a team of which the two gamers reach to a destination at the same time while repeating the above steps. The present invention is made based on the queen tale of SURO in Kimhae Gaya to utilize for education by naturally learning a history through the board game, to increase the sociality of the gamers by learning not only historical education but also cooperation and competition methods, and to utilize for not only an offline game but also an online game. |