发明名称 遊技機
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine having a more novel presentation that does not make a game player feel bored.SOLUTION: A game machine starts storing history information in storage means when a big win is determined while a game is controlled in a normal game state. When a big win is determined while the game is controlled in a high probability/time shortening game state, the game machine updates and stores the history information in the storage means. Also, when a big win is determined while the game is controlled in a high probability/non-time shortening game state, the game machine newly starts storing history information in the storage means. And, at least while the big win game is being executed, the history information stored in the storage means is displayed.</p>
申请公布号 JP2015150314(A) 申请公布日期 2015.08.24
申请号 JP20140028519 申请日期 2014.02.18
申请人 KYORAKU SANGYO CO LTD 发明人 KURITA YOSHIKAZU ; KAWACHI TERUTOSHI
分类号 A63F7/02 主分类号 A63F7/02
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