摘要 |
<p>PROBLEM TO BE SOLVED: To provide a game machine having a more novel presentation that does not make a game player feel bored.SOLUTION: A game machine starts storing history information in storage means when a big win is determined while a game is controlled in a normal game state. When a big win is determined while the game is controlled in a high probability/time shortening game state, the game machine updates and stores the history information in the storage means. Also, when a big win is determined while the game is controlled in a high probability/non-time shortening game state, the game machine newly starts storing history information in the storage means. And, at least while the big win game is being executed, the history information stored in the storage means is displayed.</p> |