发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine enabled to improve a game amusement better by providing a new performance mode as a performance based on the result of a hit decision.SOLUTION: There is executed a notice performance containing: a first performance (the display of an enemy character) for predicting that a specific performance (or a battle performance) is to be executed; and a second performance (the display of the number of stars) for notifying of the probability of a probability variable big hit in a specific performance. If the execution condition for a button performance holds so that a predetermined operation of a performance button by the player is performed (at S634), a performance (or a performance corresponding to the operation) to change the mode of a second performance (or to reduce the number of starts) is done (at S636). At first, more specifically, the continuing probability of a provisional high probability state is indicated by a notice performance (or a second performance), and the display of the continuation probability of the high probability state is then changed. As a result, the game property to cause the player to notice how the probability of the high probability state continues can be realized to improve the game amusement.</p>
申请公布号 JP2015150051(A) 申请公布日期 2015.08.24
申请号 JP20140024531 申请日期 2014.02.12
申请人 TAIYO ELEC CO LTD 发明人 AKAO HIDEAKI;FUJIMORI KOJI
分类号 A63F7/02 主分类号 A63F7/02
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