发明名称 METHOD FOR RENDERING TERRAIN
摘要 <p>The present invention relates to a method for rendering topography using GPU tessellation. According to an embodiment of the present invention, a method for rendering topography using GPU tessellation may include the steps of: generating a quad patch to which an inner tessellation factor and an edge tessellation factor are allocated by using a quadtree including a parent node and a child node; generating a base mesh by using the quad patch; and restoring topology by applying a displacement map to the base mesh.</p>
申请公布号 KR20150093391(A) 申请公布日期 2015.08.18
申请号 KR20140014101 申请日期 2014.02.07
申请人 KOREA UNIVERSITY RESEARCH AND BUSINESS FOUNDATION 发明人 HAN, JUNG HYUN;KANG, HYEONG YEOP;JANG, HAN YOUNG
分类号 G06T17/05;G06T15/00 主分类号 G06T17/05
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