发明名称 |
METHOD FOR RENDERING TERRAIN |
摘要 |
<p>The present invention relates to a method for rendering topography using GPU tessellation. According to an embodiment of the present invention, a method for rendering topography using GPU tessellation may include the steps of: generating a quad patch to which an inner tessellation factor and an edge tessellation factor are allocated by using a quadtree including a parent node and a child node; generating a base mesh by using the quad patch; and restoring topology by applying a displacement map to the base mesh.</p> |
申请公布号 |
KR20150093391(A) |
申请公布日期 |
2015.08.18 |
申请号 |
KR20140014101 |
申请日期 |
2014.02.07 |
申请人 |
KOREA UNIVERSITY RESEARCH AND BUSINESS FOUNDATION |
发明人 |
HAN, JUNG HYUN;KANG, HYEONG YEOP;JANG, HAN YOUNG |
分类号 |
G06T17/05;G06T15/00 |
主分类号 |
G06T17/05 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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