发明名称 Gaze detection in a see-through, near-eye, mixed reality display
摘要 The technology provides various embodiments for gaze determination within a see-through, near-eye, mixed reality display device. In some embodiments, the boundaries of a gaze detection coordinate system can be determined from a spatial relationship between a user eye and gaze detection elements such as illuminators and at least one light sensor positioned on a support structure such as an eyeglasses frame. The gaze detection coordinate system allows for determination of a gaze vector from each eye based on data representing glints on the user eye, or a combination of image and glint data. A point of gaze may be determined in a three-dimensional user field of view including real and virtual objects. The spatial relationship between the gaze detection elements and the eye may be checked and may trigger a re-calibration of training data sets if the boundaries of the gaze detection coordinate system have changed.
申请公布号 US9110504(B2) 申请公布日期 2015.08.18
申请号 US201313844453 申请日期 2013.03.15
申请人 Microsoft Technology Licensing, LLC 发明人 Lewis John R.;Wei Yichen;Crocco Robert L.;Vaught Benjamin I.;Kipman Alex Aben-Athar;Perez Kathryn Stone
分类号 G09G5/00;G06F3/01;A61B3/113;G02B27/01;G02B27/22;G02B27/00 主分类号 G09G5/00
代理机构 代理人 Roper Brandon;Yee Judy;Minhas Micky
主权项 1. A method for determining gaze in a near-eye mixed reality display device comprising: determining boundaries of a three dimensional gaze detection coordinate system for each eye based on positions of glints detected on the respective eye, positions on the near-eye display device of illuminators for generating the glints, and a position of at least one sensor for capturing reflected eye data of the respective eye from which the positions of glints are detected; automatically checking periodically the reflected eye data for any change along a depth axis of the gaze detection coordinate system, the depth axis extending from a respective display optical system of the near-eye, mixed reality display device toward the respective eye; responsive to detecting any change along at least one depth axis, triggering redetermination of the boundaries of the three dimensional gaze detection coordinate system; determining a gaze vector for each eye based on reflected eye data including the glints and the boundaries of the three dimensional gaze detection coordinate system; determining a point of gaze based on the gaze vectors for the eyes in a three-dimensional (3D) user field of view of the near-eye mixed reality display device including real and virtual objects; and identifying any object at the point of gaze in the 3D user field of view.
地址 Redmond WA US
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