发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of increasing a period of one time for dynamic display of identification information while enhancing interest in a game without causing a player to get tired.SOLUTION: When false variation performed during one variation display is executed for five times (in the case of "five" false variation times), a "role" where it is determined that a special ready-to-win results and a jackpot results, and a "role" where it is determined that a ready-to-win does not result and complete losing results are at least granted. Where the number of false variation times is five, it is configured that a degree of expectation toward a jackpot is the highest when the ready-to-win is satisfied. Thus, a player can increase a degree of expectation toward satisfaction of a ready-to-win and a jackpot by repetition of false variation in a process reaching complete losing even if the complete losing results through five pseudo variations. Thus, interest in a game is enhanced without causing the player to get tired, and false continuation is allowed to occur frequently, thus increasing average variation period for one time.
申请公布号 JP2015142860(A) 申请公布日期 2015.08.06
申请号 JP20150099896 申请日期 2015.05.15
申请人 SANYO PRODUCT CO LTD 发明人 ISHIZUKA KEITA
分类号 A63F7/02 主分类号 A63F7/02
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