发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine that can prevent game players from feeling uneasy.SOLUTION: Distribution means is changed, by variable means, between a first state that is a state where a game ball can be distributed to a first area, and a second state that is a state where a game ball can be distributed to a first area or a second area. Among a plurality of flow paths through which a game ball can pass, caused by a passage of a game ball through one flow path, the first state and the second state are varied by the variable means. By this, a game player can be made to recognize, according to a state of the distribution means, whether or not a game ball can enter the first area in a next distribution. Accordingly, from the time when the distribution means is changed to the first state till a distribution is made next time by the distribution means, an effect can be obtained in which a game player can continue the game with a feeling of easiness regarding a shift to a special game state.</p>
申请公布号 JP2015142702(A) 申请公布日期 2015.08.06
申请号 JP20140074851 申请日期 2014.03.31
申请人 SANYO PRODUCT CO LTD 发明人 OKAMURA GEN;HONJO YOSHIKAZU
分类号 A63F7/02 主分类号 A63F7/02
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