发明名称 Restoring gameplay by replaying past inputs
摘要 Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.
申请公布号 US9089777(B2) 申请公布日期 2015.07.28
申请号 US201313737902 申请日期 2013.01.09
申请人 Blizzard Entertainment, Inc. 发明人 Chimes Carl;Lawrence Dave;Dabiri Alan;Anhalt James;Sutton Eric
分类号 A63F13/00;A63F13/497;A63F13/79;A63F13/44 主分类号 A63F13/00
代理机构 Hickman Palermo Becker Bingham LLP 代理人 Hickman Palermo Becker Bingham LLP
主权项 1. A method comprising: storing one or more electronic records of at least a period of past gameplay, the one or more electronic records comprising captured participant inputs that occurred during the period of past gameplay; wherein each of the participant inputs occurred at a corresponding time during the period of past gameplay; wherein the captured participant inputs changed states of game objects during the period of past gameplay; receiving a request to initiate subsequent gameplay beginning from a target point in time that occurred during the period of past gameplay; wherein the target point is after a reload point; wherein a first subset of the captured participant inputs occurred after the reload point and before the target point; wherein a second subset of the captured participant inputs occurred after the reload point and after the target point; causing the subsequent gameplay to begin from the target point at least in part by: causing the game objects to assume states that the game objects were in at the reload point; andreplaying the first subset of the captured participant inputs, wherein replaying the first subset of the captured participant inputs transforms the game objects to assume states that the game objects were in at the target point;wherein an amount of time that elapses between replaying each of the first subset of captured participant inputs is based, at least in part, on an amount of time that elapsed between occurrence of corresponding participant inputs during the period of past gameplay; wherein the method is performed by one or more computing devices.
地址 Irvine CA US