摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of effectively executing display presentation of the image of one frame while suppressing processing loads. <P>SOLUTION: Image data are stored in a memory module 133 in association with a plurality of kinds of individual images. A VDP 135 reads image data based on a drawing command from a display CPU 131 and creates drawing data in a frame buffer 142 by using the read image data. In creating the drawing data, drawing data for presentation and drawing data for symbols are written in the frame buffer 142 to be composed together. At the time, as for the drawing data for the background, drawing data for one frame are created by utilizing a plurality of update periods. <P>COPYRIGHT: (C)2011,JPO&INPIT</p> |