发明名称 |
Game Pause State Optimization for Embedded Applications |
摘要 |
In one embodiment, executing an embedded application within the context of a first client application, wherein executing the embedded application comprises: executing application logic to adjust states of one or more display objects; rendering one or more of the one or more display objects that are associated with a stage definition in a display region of the first client application; and in response to a trigger event, causing the first application to generate a interface component in the display region and pausing the rendering of the embedded application by: generating a static image based on the states of the one or more display objects associated with the stage definition; associating the static image with the stage definition; and disassociating the one or more display objects from the stage definition. |
申请公布号 |
US2015199078(A1) |
申请公布日期 |
2015.07.16 |
申请号 |
US201514668048 |
申请日期 |
2015.03.25 |
申请人 |
Zynga Inc. |
发明人 |
Pidhajecky Damon Stefan Franklin |
分类号 |
G06F3/0481;G06F3/0484 |
主分类号 |
G06F3/0481 |
代理机构 |
|
代理人 |
|
主权项 |
1. A method, comprising:
executing an embedded application for a game within a first client application, the execution of the embedded application causing changes to states of a display object; rendering the display object, the rendered display object being associated with a stage definition; generating an interface component by the embedded application, the interface component receiving input to cause pausing of the rendering of the display object, the pausing includes,
(i) generating a bitmap image to define a static image based on the states of the display object associated with the stage definition;(ii) associating the static image with the stage definition; and(iii) disassociating the display object from the stage definition, the embedded application is configured to stop processing the display object during a time period of disassociation; and resuming the rendering of the embedded; wherein the resuming causes disassociating of the static image from the stage definition. |
地址 |
San Francisco CA US |