发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that can surely match progress states of presentations.SOLUTION: When a progress of a presentation by a peripheral control part 1 ms timer interruption processing repeated for every 1 ms goes ahead compared to a progress of a presentation by a peripheral control part stationary processing repeated for about every 33.3 ms, the progress of a presentation by the peripheral control part 1 ms timer interruption processing is compulsorily cancelled. When an execution of a progress of a presentation by the peripheral control part stationary processing is started, the 1 ms interruption timer is re-booted to start an execution of the progress of a presentation by the peripheral control part 1 ms timer interruption processing. That is to say, a progress state of the presentation by the peripheral control part stationary processing and a progress state of the presentation by the peripheral control part 1 ms timer interruption processing are configured not to lose their matching.
申请公布号 JP2015126981(A) 申请公布日期 2015.07.09
申请号 JP20150079606 申请日期 2015.04.08
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;INABA SHIGEKI;GOTO MASAHITO
分类号 A63F7/02 主分类号 A63F7/02
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