发明名称 NETWORK GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM AND GAME CONTROL METHOD
摘要 A non-limiting example network game system includes a server, and the server is connected with a plurality of game apparatuses in a communication-capable manner via a network. If a player object receives damage or is hindered from advancing during play of a local game by a hindrance object such as an enemy object, each game apparatus notify information about the hindrance object to the server. The server totals the number of times of giving damage, etc. to the player object for each hindrance object based on notice from each game apparatus. At a time of starting the local game, the game apparatus acquires a total result from the server, and changes an image of the hindrance object based on the total result.
申请公布号 US2015190718(A1) 申请公布日期 2015.07.09
申请号 US201514588687 申请日期 2015.01.02
申请人 NINTENDO CO., LTD. 发明人 OHTA Keizo
分类号 A63F13/65;A63F13/537;A63F13/35 主分类号 A63F13/65
代理机构 代理人
主权项 1. A network game system that comprises a server and a plurality of game apparatuses, wherein each of the plurality of game apparatuses comprises: a first data sending module configured to send first data according to progress of a game to the server;a data acquisition module configured to acquire second data based on a total of the first data according to the progress of the game in the plurality of game apparatuses from the server; anda displaying change module configured to change displaying of an object that appears in the game based on the second data that is acquired by the data acquisition module.
地址 Kyoto JP