发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide technology that can enhance a feeling of expectation for patterned presentations.SOLUTION: In a battle presentation in which a battle with a character is involved, if a 16 round jackpot is won in a variation game at this time, and in addition, if some of the operation memories may have possibility to become a 16 round jackpot, a special character appears to start a battle presentation (G). The special character hardly wins the battle (H) and in most cases a winning is impossible (K), (L), but once won, a 16 round jackpot×2 times or more is determined (I), (J).</p>
申请公布号 JP2015123240(A) 申请公布日期 2015.07.06
申请号 JP20130270211 申请日期 2013.12.26
申请人 HEIWA CORP 发明人 MURAKAMI MANABU;SUMIMOTO YOSHIHIKO;MOTOKI TAKASHI;KAWACHI HISANORI
分类号 A63F7/02 主分类号 A63F7/02
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