发明名称 COLLECTIVE ENABLING ELEMENTS FOR ENRICHED GAME PLAY ENVIRONMENT (SINGLE and/or MULTIPLAYER) FOR CASINO APPLICATIONS
摘要 Systems for gaming are provided, including at least one processor configured as an entertainment software engine constructed to: provide a multi-player cooperative skill based entertainment game, played by a plurality of players; receive player input; and determine accumulation of a collective element resulting from the player input from the one or more of the plurality of players, the collective element being available for use by the plurality of players; and at least one processor configured as a game world engine connected to the entertainment software engine by a network, wherein the game world engine is constructed to: receive data regarding the accumulation of the collective element; trigger execution of a gambling game by a real world engine based on the accumulation of the collective element; and distribute to the plurality of players, a gambling outcome of real world credit of the gambling game generated by the real world engine.
申请公布号 US2015187170(A1) 申请公布日期 2015.07.02
申请号 US201514642623 申请日期 2015.03.09
申请人 Gamblit Gaming, LLC 发明人 Arnone Miles;Meyerhofer Eric
分类号 G07F17/32 主分类号 G07F17/32
代理机构 代理人
主权项 1. A gaming system, comprising: at least one processor configured as an entertainment software engine constructed to: provide a multi-player cooperative skill based entertainment game, played by a plurality of players;receive player input from one or more of the plurality of players for the multi-player cooperative skill based entertainment game; anddetermine accumulation of a collective element of the multi-player cooperative skill based entertainment game resulting from the player input from the one or more of the plurality of players, wherein the collective element is available for use by the plurality of players of the skill based entertainment game during play of the multi-player cooperative skill based entertainment game; and at least one processor configured as a game world engine connected to the entertainment software engine by a network, wherein the game world engine is constructed to: receive, via the network, from the entertainment software engine, data regarding the accumulation of the collective element;trigger execution of a gambling game by a real world engine based on the accumulation of the collective element of the skill based entertainment game; anddistribute to the plurality of players of the skill based entertainment game, a gambling outcome of real world credit of the gambling game generated by the real world engine.
地址 Glendale CA US