摘要 |
<p>PROBLEM TO BE SOLVED: To provide a game machine that is designed to suppress making a game player feel bitterly disappointed.SOLUTION: A sub CPU, when an acquisition of a point is determined, imparts a point. This means, a process to add "1" to the value of a point counter provided to a sub RAM is performed. And the sub CPU performs a lottery, when a menu image is being displayed, on the basis of a fact that a point is used, to determine whether to shift to an AT state.</p> |