主权项 |
1. A computer-implemented method for multiplayer gaming, comprising:
receiving, by at least one game server, login data from a game console, wherein the at least one game server is associated with a game service for a gaming community, wherein the members of the gaming community utilize a game console for accessing the game service and playing a plurality of multiplayer games from a plurality of game publishers and wherein the at least one game server stores on a computer readable medium personally identifiable data for a first gamer and a second gamer who are members of the gaming community; receiving, by the at least one game server, instructions from the game console to associate the first gamer and the second gamer as members of a semi-permanent gaming clan using the personally identifiable data for the first gamer and the second gamer; establishing, by the game service, one of the first gamer and the second gamer as a semi-permanent clan leader, wherein the clan leader is authorized to initiate one or more actions within the gaming service on behalf of each of member of the gaming clan; and storing, by the game service, a clan identifier associated with the gaming clan, wherein the clan identifier is stored on the computer readable medium and the clan identifier is accessible by the plurality of multiplayer games. |