主权项 |
1. A computerized method of facilitating state-based participation in calling plays in a football game thereby allowing fans to proactively participate in real-time in the game with players, referees and coaches, the method comprising:
receiving, by a computing device, a user profile, the user profile corresponding to a user registered to vote in a real-time football game, the user profile comprising a coach score; initiating, by the computing device, a sequence of states in response to a start of a play during the real-time football game, the sequence of states comprising:
a poll creation state for a first time period, the poll creation state comprising receiving, by the computing device, a submission of a set of plays from a coach computing device at a time corresponding to a time prior to an execution of a play in the real-time football game;a notification state for a second time period, the notification state comprising sending, by the computing device, the set of plays to a registered user computing device in a format such that the sets of plays automatically displays on the registered user computing device;a fan voting state for a third time period, the fan voting state comprising receiving, by the computing device, a vote from the registered user computing device, the vote corresponding to one play from the set of plays;a notification state for a fourth time period, the notification state comprising sending, by the computing device, a winning play to the registered user computing device and the coach computing device, the winning play based on results of the vote, such that a sum of the first time period, second time period, third time period, and fourth time period is equal to or less than 100 seconds; anda play in action state for a fifth time period, the play in action state comprising receiving, by the computing device, a result of a real-time play based on the winning play from at least one of a referee computing device and an administrator computing device; updating, by the computing device, the coach score by comparing the vote with the winning play and with the result of the real-time play; and outputting, by the computing device, content to the registered user computing device related to the coach score. |