发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that can prevent a game player from forgetting to take out game media by simply and reliably raising attention. ! SOLUTION: In a game machine, after completing a winning game, the following two wins can be generated: a first win (a big win 1 and 2) that shifts to a first special game state (probability variation) in which a probability of generating a win is higher than in a usual game state and in which a winning into a start port becomes easier; and a second win (a big win 4) that shifts to a second special game state (latent probability variation) in which a probability of generating a win is higher than in a usual game state but in which a winning into a start port is more difficult than in the first special game state. When the first win is generated, during an interval period that is from the end of the winning game to a point when a variable display of symbols becomes possible to start, a display raising attention (display manner 1) so as not to forge
申请公布号 JP2015112217(A) 申请公布日期 2015.06.22
申请号 JP20130255465 申请日期 2013.12.10
申请人 FUJISHOJI CO LTD 发明人 KITA TOSHIKAZU
分类号 A63F7/02 主分类号 A63F7/02
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