发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that can prevent a game player from forgetting to take out game media by simply and reliably raising attention.SOLUTION: In a game machine, after completing a winning game, the following two wins can be generated: a first win (a big win 1 to 3) that shifts to a first game state (probability variation, time shortening) in which a winning into a start port becomes easier than in a usual game state; and a second win (a big win 4) that shifts to a second game state (latent probability variation) in which a winning into a start port becomes more difficult than in the first game state. When the first win is generated, during an interval period that is from the end of the winning game to a point when a variable display of symbols becomes possible to start, a display raising attention (display manner 1) so as not to forget to take out game media such as prepaid cards, or member cards is shown.
申请公布号 JP2015112218(A) 申请公布日期 2015.06.22
申请号 JP20130255466 申请日期 2013.12.10
申请人 FUJISHOJI CO LTD 发明人 KITA TOSHIKAZU
分类号 A63F7/02 主分类号 A63F7/02
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