发明名称 ゲーム装置、対戦制御方法、および、プログラム
摘要 Prior to the start of a battle, a setter sets a monster character or the like in a time table in accordance with an operation instruction received by an operation receiver. An obtainer obtains the time table of a match-up competitor. A match-up controller controls the match-up of both monster characters based on both of the own and enemy time tables. More specifically, as illustrated in FIGS. 7A and 7B, the match-up controller causes both monster characters in the same slot in an order from a first slot based on an own time table TL1 and an enemy time table TL2. A determiner determines whether the user (player character) has won or lost based on a match-up result control by the match-up controller.
申请公布号 JP5734907(B2) 申请公布日期 2015.06.17
申请号 JP20120077536 申请日期 2012.03.29
申请人 发明人
分类号 A63F13/63;A63F13/45;A63F13/533;A63F13/822 主分类号 A63F13/63
代理机构 代理人
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