摘要 |
Prior to the start of a battle, a setter sets a monster character or the like in a time table in accordance with an operation instruction received by an operation receiver. An obtainer obtains the time table of a match-up competitor. A match-up controller controls the match-up of both monster characters based on both of the own and enemy time tables. More specifically, as illustrated in FIGS. 7A and 7B, the match-up controller causes both monster characters in the same slot in an order from a first slot based on an own time table TL1 and an enemy time table TL2. A determiner determines whether the user (player character) has won or lost based on a match-up result control by the match-up controller. |