摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game which realizes group control which can inhibit an increase in the processing load of a game device. <P>SOLUTION: In the game device which controls the action of enemy battalions composed by an enemy captain and two or more foot soldiers, a first discriminator, which distinguishes whether the enemy captain (the enemy battalion) is located within the imaging limits, a second discriminator, which distinguishes whether each of the foot soldiers is located within the imaging limits, and a group controller, which starts the individual control of each of the foot soldier when the enemy captain is located within the imaging limits and finalizes the control of the foot soldiers when the foot soldiers are located outside the imaging limits, are prepared. Thereby, since it is unnecessary to always carry out the individual control of the action of all the foot soldiers even when the number of the enemy battalions, who exist on virtual game space, and the number of the foot soldiers, who compose each of the enemy battalions, are many, an increase in the processing load of the game device can be inhibited. For example, since the enemy battalion C is not located within the imaging limits, it is unnecessary to carry out the individual control of the action of each of the foot soldiers who compose the enemy battalion C. <P>COPYRIGHT: (C)2011,JPO&INPIT</p> |