发明名称 SYSTEM AND METHOD FOR PLAYING VIDEO GAMES ON TOUCHSCREEN-BASED DEVICES
摘要 The present invention relates to systems and methods for controlling a weapons-related video game on a touchscreen-based device. Aspects of the invention simplify the act of aiming at a target on a touchscreen-based device by: presenting a virtual environment from a first viewpoint and a user interface to a player, the user interface comprising at least one graphical user input element, the virtual environment including a plurality of targets, at least some of which has assigned priorities; assigning a priority to at least one of the targets; determining a highest-priority target out of the at least one of the targets that have been assigned a priority; receiving an indication that the at least one graphical user input element has been selected by a user; and, in response, determining a second viewpoint for viewing the virtual environment that is different from the first viewpoint for viewing the virtual environment, relative to the highest-priority target.
申请公布号 US2015157940(A1) 申请公布日期 2015.06.11
申请号 US201314103774 申请日期 2013.12.11
申请人 Activision Publishing, Inc. 发明人 Hall Gordon
分类号 A63F13/537;A63F13/2145 主分类号 A63F13/537
代理机构 代理人
主权项 1. A computer-implemented method useful in playing a video game on a touchscreen-based device, the method being implemented by a computer system that includes one or more processors, the method comprising: presenting a virtual environment from a first viewpoint; presenting a user interface to a player, the user interface including at least a plurality of graphical user input elements representative of different directions in the virtual environment; instantiating a plurality of targets in the virtual environment; assigning priorities to at least some of the plurality of targets; receiving an indication that one of the graphical user input elements representative of different directions in the virtual environment has been selected by a user; and in response to receiving the indication that the one of the graphical user input element has been selected by a user, determining a second viewpoint for viewing the virtual environment that is different from the first viewpoint for viewing the virtual environment, wherein the second viewpoint for viewing the virtual environment is determined relative to a highest-priority target in a direction corresponding to a direction of the selected graphical user input element.
地址 Santa Monica CA US