发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing a problem of feeling a sense of incongruity when a player performs a game.SOLUTION: When condition determination means determines satisfaction of predetermined conditions, avoidance means avoids clocking information newly acquired by acquisition means from clocking means being stored into clocking information storage means by clocking information storage control means. Therefore, when a plurality of game machines in a Pachinko parlor are simultaneously turned on without satisfying the predetermined conditions, the avoidance means avoids overwriting of time information to time information storage means by turning on power again in a state in that the predetermined conditions are satisfied even if power of one game machine is interrupted, thus suppressing a problem of deviation in timing for changing to a specific performance mode caused by the power interruption state, or the like.</p>
申请公布号 JP2015104672(A) 申请公布日期 2015.06.08
申请号 JP20140242688 申请日期 2014.11.30
申请人 SANYO PRODUCT CO LTD 发明人 YOSHIDA TETSUYA;KUSHIDA TAKUYA
分类号 A63F7/02 主分类号 A63F7/02
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