发明名称 CHAINING ANIMATIONS
摘要 In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the ball toss and take back in a serve could be a pre-canned animation, whereas the actual forward swing may be mapped from the user's gestures. An animation of a user's gestures can be chained together into sequences with pre-canned animations, where animation blending techniques can provide for a smoother transition between the animation types. Techniques for blending animations, that may comprise determining boundaries and transition points between pre-canned animations and animations based on captured motion, may improve animation efficiency. Gesture history, including joint position, velocity, and acceleration, can be used to determine user intent, seed parameters for subsequent animations and game control, and determine the subsequent gestures to initiate.
申请公布号 US2015154782(A1) 申请公布日期 2015.06.04
申请号 US201514616874 申请日期 2015.02.09
申请人 Microsoft Technology Licensing, LLC 发明人 Geisner Kevin;Markovic Relja;Latta Stephen Gilchrist
分类号 G06T13/00 主分类号 G06T13/00
代理机构 代理人
主权项 1. A method for chaining animations, the method comprising: receiving image data that is representative of captured motion; selecting a pre-canned animation; and chaining an animation of the captured motion and the pre-canned animation by at least displaying the captured motion and the pre-canned animation in sequence, wherein chaining the animation of the captured motion and the pre-canned animation comprises blending the animation of the captured motion to the pre-canned animation or blending the pre-canned animation to the animation of the captured motion.
地址 Redmond WA US