发明名称 GAME MACHINE, AND CONTROL METHOD AND COMPUTER PROGRAM USED THEREFOR
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of appropriately controlling drawing of an instruction mark by taking account of a change in appearance of three-dimensional objects.SOLUTION: The game machine generates an image generated by observing, from a prescribed point of view, a situation where a plurality of three-dimensional objects corresponding to instruction marks for instructing a user to execute each of a plurality of postures, move along a prescribed route in a virtual three-dimensional space, while holding a time interval of a time when each posture should be executed. The game machine includes: determination means that determines, according to prescribed conditions, by which of a plurality of types of three-dimensional objects KO1 and KO2, where at least any of the shape and size thereof are mutually different, the instruction mark should be drawn; and selection control means that controls a selection of the three-dimensional objects such that each instruction mark is drawn by one type of three-dimensional object selected from the plurality of types of three-dimensional objects in compliance with the determination result of the determination means.
申请公布号 JP2015100481(A) 申请公布日期 2015.06.04
申请号 JP20130242198 申请日期 2013.11.22
申请人 KONAMI DIGITAL ENTERTAINMENT CO LTD 发明人 ASAMI YUICHI;MOROHASHI EMIKO
分类号 A63F13/55;A63F13/5375;A63F13/56;A63F13/814;G06T19/00 主分类号 A63F13/55
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