摘要 |
<p>The invention relates to a method for generating procedural textures for a processor having a unified CPU/GPU memory architecture, enabling textures for content managed by a graphics card (GPU) to be generated, and comprising the steps of receiving the data of a graph consisting of a plurality of filters and sequentially scanning said graph in order to enable, for each scanned filter: to identify the processor preselected for executing said filter, to receive the instructions of the preselected version of the filter, to receive the parameters of the current filter, to receive the addresses of the buffers of the current filter, to apply the values provided for the inputs of filters with digital value, to execute the instructions of the filter with the adjusted parameters, and to store the intermediate results obtained; and, when all the filters of the graph have been executed, generating at least one display texture.</p> |