发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of giving great expectations about a game property while maintaining player's interest in a game.SOLUTION: When a specific condition is established in an RT1 state, a sub CPU 102 shifts a sub-game state to a pseudo bonus state. When the sub-game state is determined to be shifted to the pseudo bonus state, the sub CPU 102 performs a lottery of a loop ratio and a set number for continuously shifting the sub-game state from a second AT state to a first AT state in an AT state, and stores the sub-game state in a sub RAM 103. Further, when it is determined that the sub-game state is shifted to a pseudo bonus state, the sub CPU 102 performs a lottery about whether to shift the sub-game state to the AT state. When it is not determined that it is shifted to the AT state, the sub CPU 102 carries over the loop ratio and the set number stored in the sub RAM 103 until it is determined that it is shifted to the AT state.
申请公布号 JP2015096173(A) 申请公布日期 2015.05.21
申请号 JP20130237433 申请日期 2013.11.15
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 SASADA YUJI;SAITO SHUJI;TAKEUCHI KEIGO
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址