摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of giving great expectations about a game property while maintaining player's interest in a game.SOLUTION: When a specific condition is established in an RT1 game state, a sub CPU shifts a sub-game state to a pseudo bonus state. When the sub-game state is determined to be shifted to the pseudo bonus state, the sub CPU performs a lottery of a loop ratio and a set number for continuously shifting the sub-game state from a second AT state to a first AT state in an AT state, and stores the sub-game state in a sub RAM. Further, the sub CPU determines whether to shift the sub-game state to the pseudo bonus state on the basis of a selected special mode in the AT sate. When a plurality of special modes are selected, the sub CPU makes special mode suggestion performance to be executed at the end of the pseudo bonus state shifted from the At state different from a selected special mode suggestion performance to be executed in the first AT state. |