发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of maintaining and recovering attention power to a game.SOLUTION: A CPU determines whether to be during a synchronous transition period on the basis of acquired time information and which a transition flag is between ON and OFF (S4101 to S4103, S4106). In the case of being in the synchronous transition period and being OFF of the transition flag (Yes in S4102, Yes in S4103), the transition flag is switched to ON (S4104), and a specification table used only during a synchronous transition period is acquired (S4105). In the case of not being in a synchronous transition period and being ON of the transition flag (No in S4102, Yes in S4106), the transition flag is switched to OFF (S4107), and a normal table used during a period being not a synchronous transition period is acquired (S4108).</p>
申请公布号 JP2015093105(A) 申请公布日期 2015.05.18
申请号 JP20130234607 申请日期 2013.11.13
申请人 KYORAKU SANGYO CO LTD 发明人 TAKEUCHI TADASHI
分类号 A63F7/02 主分类号 A63F7/02
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