发明名称 |
METHOD FOR SIMULATING VIDEO GAMES ON MOBILE DEVICE |
摘要 |
A system and method for providing players with real-time information on any device capable of running a web browser is provided. The system solves the problem of game interface overloads and also brings the following benefits: provides for control optimization and for more options for a team game play. A usual game play experience is completely simulated on any remote mobile device by allowing remote input of the game controls from the mobile device to the base platform (PC/MAC, etc) and streaming the video from the base platform to the mobile device. The mobile device acts as a “thin client” for the base platform. Adoption of the game to the mobile device is not required. |
申请公布号 |
US2015133218(A1) |
申请公布日期 |
2015.05.14 |
申请号 |
US201314078756 |
申请日期 |
2013.11.13 |
申请人 |
Gaijin Entertainment Corporation |
发明人 |
YUDINTSEV KIRILL |
分类号 |
A63F13/30 |
主分类号 |
A63F13/30 |
代理机构 |
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代理人 |
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主权项 |
1. A computer-implemented method for distributing video game entities between a host desktop and mobile devices, the method comprising:
launching a video game on the host desktop, wherein the game interface includes additional in-game interface windows; sending an in-game audio and video data to a host operating system; translating the controls input data into game actions; processing the in-game audio and video data by a game logic module; providing the in-game audio and video data and game logic data to a built-in web server; prompting a mobile device for an authorization; sending game mechanics data to a network address where it is readable by a browser, including browsers for mobile devices; and receiving game control inputs from the mobile device, if the mobile device is authorized, wherein the additional in-game interface windows normally shown on the host desktop are hidden or minimized on the host desktop and are instead displayed on the mobile device. |
地址 |
Alexandria VA US |