发明名称 Systems and Methods for Creating a Playable Video Game From A Three-Dimensional Model
摘要 Systems and methods for creating a playable video game, or playable video game levels, from a three-dimensional model comprising a plurality of various-colored blocks disposed on a grid. A set of software modules processes a digital image of the static model to translate its component elements into video game elements in a level file, which may then be played using a game driver.
申请公布号 US2015128104(A1) 申请公布日期 2015.05.07
申请号 US201414533771 申请日期 2014.11.05
申请人 Pixel Press Technology, LLC 发明人 Rath Robin;Haney John
分类号 A63F13/60;G06F9/44 主分类号 A63F13/60
代理机构 代理人
主权项 1. A system for creating a playable video game from a model comprising: a plurality of generally cubic blocks, each block in said plurality of generally cubic blocks having generally the same dimensions; a game level design board comprising a plurality of raised edges arranged to define an orthogonal grid of recesses, each one of said recesses sized and shaped to accommodate one block in said plurality of generally cubic blocks; an imaging system creating raw image data indicative of a three-dimensional external model of a video game level, said external model comprising a plurality of said generally cubic blocks each disposed in one of said recesses; a non-transient computer-readable medium operatively coupled to said imaging system and having computer-readable program instructions embodied thereon, said instructions comprising: a preprocessing module generating preprocessed image data based at least in part on said raw image data;a recognition module iteratively parsing said preprocessed image data and during an iteration identifying in said preprocessed image data one or more data patterns indicative of a first one of said cubic blocks disposed in a first one of said recesses, and generating glyph data indicative of said first identified cubic block and the location of said first identified cubic blocks on said external model;a semantic module iteratively parsing said glyph data and during at least one iteration translating said first identified cubic block indicated in said glyph data to a corresponding first video game element according to a pre-defined glyph language and generating semantic data indicative of said corresponding first video game element and the location of said first identified cubic block on said model;an accumulator module generating video game level data based at least in part on said semantic data, said video game level data being in a format usable by a video game engine to render a playable video game and said video game level data adapted to cause said video game engine to render said corresponding first video game element at a location in said playable video game corresponding to said location of said first identified cubic block on said model.
地址 St. Louis MO US