发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of allowing a player to continue to have expectations for a shift to an advantageous game state.SOLUTION: A main CPU (31) of a game machine (1) changes over a game state into a disadvantageous RT2 game state when a special replay is established during 50 games after the start of a RT1 game state, and changes over a game state into an advantageous general game state when the special replay is not established. A sub CPU (81) shifts a presentation state to a first presentation state in accordance with the start of the RT1 game state, subsequently shifts a presentation state to a third presentation state in accordance with the establishment of the special replay, shifts a presentation state to a dummy presentation state with a predetermined probability in accordance with the establishment of a normal replay, and shifts a presentation state to a second presentation state in accordance with a fact that neither the special replay nor the normal replay are established. Then, the sub CPU (81) performs the changeover of a presentation mode between a normal mode and a reproduction mode on the basis of whether all the stop buttons (7L, 7C, 7R) have been simultaneously operated or not, so as to perform control based on the presentation state and the presentation mode.
申请公布号 JP2015083265(A) 申请公布日期 2015.04.30
申请号 JP20150020077 申请日期 2015.02.04
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 WADA HIDEAKI;OSERA HIROAKI;TAKANO SEI
分类号 A63F5/04 主分类号 A63F5/04
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