发明名称 スロットマシン
摘要 <p>PROBLEM TO BE SOLVED: To provide a slot machine that can reduce a degree of discouraging a game player and can prolong a feeling of expectation of being not controlled by disadvantageous state, even if a disadvantageous prize is generated when the game player recognizes to be in a predetermined game state that can be controlled even to an advantageous state or a disadvantageous state.SOLUTION: A slot machine is controlled in RT(1) by a replay (1) prize during an initial game state and is controlled in RT(2) by a replay (2) prize advantageous more than the RT(1) to the game player. Even if being controlled in the RT (2), a state of being controlled in the RT (2) is concealed by performing the initial rendering corresponding to the initial game state and notifying the game player of being in the initial game state. Thereby, the game player is aroused of impression as if being not in the RT(2), and is not controlled in the RT(1) even if winning the replay (1) prize during the RT (2) including this period.</p>
申请公布号 JP5710810(B2) 申请公布日期 2015.04.30
申请号 JP20140021415 申请日期 2014.02.06
申请人 发明人
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址