发明名称 Franchise mechanic for interactive social games
摘要 A franchise game mechanic for use in an online social game that promotes interaction between users.
申请公布号 US9017169(B2) 申请公布日期 2015.04.28
申请号 US201012947205 申请日期 2010.11.16
申请人 Zynga Inc. 发明人 Kelly Sean Uberoi;Le Alexander Michael Minh Khiem
分类号 A63F13/45;A63F13/40;A63F13/30 主分类号 A63F13/45
代理机构 Schwegman Lundberg & Woessner, P.A. 代理人 Schwegman Lundberg & Woessner, P.A.
主权项 1. A computer-implemented method, comprising: in at least one automated operation using one more processors: generating first graphics data representative of a virtual game environment owned by a second player for display within an instance of a game operated by a client computing device associated with a first player, the virtual game environment corresponding to a computer-implemented game; responsive to inputs of the first player received from the client computing device, generating second graphics data representative of a franchise object positioned at a location within the virtual game environment owned by the second player; modifying the first graphics data representative of the virtual game environment according to the second graphics data representative of the franchise object at the location for display of the franchise object within the virtual game environment of the second player; executing a harvest mechanic cycle to modify a state of the franchise object of the first player placed at the location within the virtual game environment owned by the second player; distributing a first in-game award to the first player upon completion of the harvest mechanic cycle; and distributing a second in-game award to the second player upon completion of the harvest mechanic cycle.
地址 San Francisco CA US