发明名称 |
GRAPHICS PROCESSING SUBSYSTEM AND METHOD FOR UPDATING VOXEL REPRESENTATION OF A SCENE |
摘要 |
A graphics processing subsystem and method for updating a voxel representation of a scene. One embodiment of the graphics processing subsystem includes: (1) a memory configured to store a voxel representation of a scene having first and second regions to be updated, and (2) a graphics processing unit (GPU) operable to: (2a) unify the first and second regions into a bounding region if a volume thereof does not exceed summed volumes of the first and second regions by more than a tolerance, and (2b) generate voxels for the bounding region and cause the voxels to be stored in the voxel representation. |
申请公布号 |
US2015109296(A1) |
申请公布日期 |
2015.04.23 |
申请号 |
US201414160883 |
申请日期 |
2014.01.22 |
申请人 |
Nvidia Corporation |
发明人 |
Panteleev Alexey;Bolotov Sergey;Makarov Evgeny;Uralsky Yury |
分类号 |
G06T15/00;G06T17/00;G06T19/20;G06T15/20 |
主分类号 |
G06T15/00 |
代理机构 |
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代理人 |
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主权项 |
1. A graphics processing subsystem, comprising:
a memory configured to store a voxel representation of a scene having first and second regions to be updated; and a graphics processing unit (GPU) operable to:
unify said first and second regions into a bounding region if a volume thereof does not exceed summed volumes of said first and second regions by more than a tolerance, andgenerate voxels for said bounding region and cause said voxels to be stored in said voxel representation. |
地址 |
Santa Clara CA US |