发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To enhance interest of a game by increasing a player's motivation for participating in the game and encouraging active operation of the player.SOLUTION: A game machine executes button notice performance as notice performance suggesting a likelihood to execute ready-to-win performance. In executing the ready-to-win performance, when the game machine receives a player's operation in the button notice performance, it suggests execution of the ready-to-win performance by displaying 4 ready-to-win performance suggestion images. On the other hand, when the ready-to-win performance is not executed, although the game machine receives the player's operation in the button notice performance, less than 4 ready-to-win performance suggestion images are displayed or no ready-to-win performance suggestion image is displayed. When the 4 ready-to-win performance suggestion images are displayed so as to execute the ready-to-win performance, the game machine indicates a content of the ready-to-win performance to execute to a player by displaying with an emphasis ready-to-win performance suggestion images corresponding to the ready-to-win performance to be executed in reality later.</p>
申请公布号 JP2015062500(A) 申请公布日期 2015.04.09
申请号 JP20130197548 申请日期 2013.09.24
申请人 KYORAKU SANGYO CO LTD 发明人 SUEMATSU TAKAHIRO;MOMOSE TOMOYA;SUEISHI KANAKO
分类号 A63F7/02 主分类号 A63F7/02
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