发明名称 |
SYSTEMS AND METHODS TO CONTROL MOVEMENT BASED ON A RACE EVENT |
摘要 |
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to control movement of a non-player character is provided. Actions of a player character in a race event of a multiplayer game are detected. A player character movement model based on the actions of the player character is generated. A set of non-player actions is generated in a non-player character movement model based on the player character movement model. A movement of a non-player character in the multiplayer game is controlled based on the set of non-player actions in the non-player character movement model. |
申请公布号 |
US2015099566(A1) |
申请公布日期 |
2015.04.09 |
申请号 |
US201414502085 |
申请日期 |
2014.09.30 |
申请人 |
Zynga Inc. |
发明人 |
Lall Arjun Bharat;Agrawal Abhinav |
分类号 |
A63F13/67;A63F13/803 |
主分类号 |
A63F13/67 |
代理机构 |
|
代理人 |
|
主权项 |
1. A method comprising:
detecting actions of a player character in a race event of a multiplayer game, the player character being controlled by a player via a client device; generating a player character movement model based on the actions of the player character in the race event; generating a set of non-player actions in a non-player character movement model based on the player character movement model, the generating being performed by one or more processors of a machine; and controlling movement of a non-player character in the multiplayer game based on the set of non-player actions in the non-player character movement model. |
地址 |
San Francisco CA US |