发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To allow performance development close to an assumption of performance design regardless of player's strong and weak points relating to successive hitting in a variable display performance based on operation of an operation switch.SOLUTION: A successive hitting level of a player is determined based on operation signal input of an operation switch 18 for a first period during an operation-corresponding performance. When it is determined that a level is low (operation speed is slow), the number of operation times is set such that the number of depression times required for raising a meter is smaller than a standard value. When it is determined that the level is high (operation speed is fast), the number of operation times is set such that the number of depression times required for raising a meter is larger than the standard value. A rise of the meter is displayed for a second period on the basis of a set number of depression times.</p>
申请公布号 JP2015058106(A) 申请公布日期 2015.03.30
申请号 JP20130192969 申请日期 2013.09.18
申请人 OLYMPIA:KK 发明人 HARUYOSHI TATSUNORI
分类号 A63F5/04 主分类号 A63F5/04
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