发明名称 Occlusion server for an integrated live and simulation environment for an aircraft
摘要 A method and apparatus for generating visible objects not blocked by other objects in a simulation during training with aircraft. A position for each aircraft in a number of aircraft is identified for which objects that block the fields of view for each aircraft are to be identified to form a number of positions for the number of aircraft. Any object in the simulation that blocks a portion of a field of view for each aircraft at the position for each aircraft is identified to form a number of objects. Simulation data is created for a number of visible objects not blocked by the number of objects in the simulation that has been identified as blocking the portion of the field of view for each aircraft in the number of aircraft. The simulation data is sent to each aircraft in the number of aircraft.
申请公布号 US8986011(B1) 申请公布日期 2015.03.24
申请号 US201012880701 申请日期 2010.09.13
申请人 The Boeing Company 发明人 Sowadski Clifford B.;Lechner Robert James
分类号 G09B19/16 主分类号 G09B19/16
代理机构 Yee & Associates, P.C. 代理人 Yee & Associates, P.C.
主权项 1. An apparatus comprising: a network interface that communicates with a platform; and a computer system, located remotely from the platform, that: generates constructive data;receives ownship data from the platform;identifies a field of view for the platform, the field of view comprising an extent of what can be detected by a sensor system for the platform;identifies a position for the platform;identifies, using at least one of: virtual data, and constructive data, in the computer system, any object in a simulation that occludes a portion of the field of view, to form a number of objects;creates simulation data for each simulation object in the simulation whose detection by the sensor would not be blocked by the number of objects, to form a number of visible objects, each simulation object comprising at least one of: a virtual object, and a constructive object; andsends the simulation data to the platform through the network interface such that processing resources on the platform load simulation object data into an object database on the platform such that the number of visible objects appear on a display system in the platform.
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