发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To enhance game amusement at the time just before termination of a high frequency mode.SOLUTION: A game machine: executes changeable display of first identification information on the basis of obtained information stored when a game ball enters a first start hole; executes changeable display of second identification information on the basis of obtained information stored when a game ball enters a second start hole; provides predetermined benefit when the changeable display for the first identification information or the second identification information results in a specific result; starts a high frequency mode in which game balls may enter the second start hole at higher frequency; executes changeable display of the second identification information prior to the first identification information; and provides different benefit when the result of the changeable display results in the specific result between the cases of executing the changeable display of the first identification information and the changeable display of the second identification information. Under a non-high frequency mode, the game machine executes previous determination where it is determined that the obtained information obtained when a game ball enters the first start hole is a predetermined information or not, and stores the obtained information. When a remaining period of the high frequency mode is to be a predetermined length, the game machine executes previous determination performance based on the result of the previous determination executed under the non-high frequency mode.</p>
申请公布号 JP2015054183(A) 申请公布日期 2015.03.23
申请号 JP20130190466 申请日期 2013.09.13
申请人 TAIYO ELEC CO LTD 发明人 FURUKAWA MASAKI;MIYAO TOSHIMITSU
分类号 A63F7/02 主分类号 A63F7/02
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