发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine improving interest in a game by making a player more strongly realize that a degree of joy or an accomplishment feeling varies according to timing to win a jackpot.SOLUTION: A main CPU performs control in one game state of a high probability game state and a low probability game state, transfers to the high probability game state when having won a jackpot, and transfers to the low probability game state when a variation frequency of a special symbol reaches 74 times in the high probability game state. A sub CPU sets a game mode to be one game mode of a normal game mode, a first specific game mode, a second specific game mode, and a third specific game mode, and performs a performance corresponding to the set game mode. Basically, the sub CPU sets the game mode to be the normal game mode in the low probability game state, sets the game mode to be the first specific game mode in the high probability game state, and sets the game mode to be the second specific game mode in a period just before the high probability game state ends. Only when having won the jackpot to transfer to the high probability game state in the second specific game mode, the sub CPU sets the game mode to be the third specific game mode.
申请公布号 JP5685628(B2) 申请公布日期 2015.03.18
申请号 JP20130148605 申请日期 2013.07.17
申请人 京楽産業.株式会社 发明人 山▲崎▼ 亮;立山 征秀
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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