主权项 |
1. A method using a server of providing for presentation of a game, comprising:
transmitting, by the server, at least one question over a network to a plurality of participants and a plurality of viewers; receiving, by the server, audio data and video data over the network from the plurality of participants, the audio and video data including a response to the at least one question from at least one participant; transmitting, by the server, the audio data and video data and, for each participant, a uniform resource locator (URL) indicating a source of additional information regarding each participant, over the network to the plurality of viewers; scoring, by the server, the response to the at least one question from the at least one participant; and receiving, by the server, over the network a score indicative of entertainment value of the at least one participant from at least some of the plurality of viewers; wherein scoring the response to the at least one question from the at least one participant comprises determining if the response the at least one question matches a predetermined response and providing a positive score to the at least one participant if the response matches the predetermined response; wherein the positive score is weighted by a predetermined difficulty of the at least one question; and further comprising iteratively:
transmitting a further question over the network to the plurality of participants and the plurality of viewers, the further question being a different question each iteration;receiving further audio data and video data over the network from the plurality of participants, the further audio and video data including a response to the further question from at least one participant responding to the further question;transmitting the further audio data and video data over the network to the plurality of viewers;scoring the response to the further question from the at least one participant responding to the further question; andreceiving over the network a score indicative of entertainment value of the at least one participant responding to the further question from at least some of the plurality of viewers; and further comprising saving in memory scores of the participants; and further comprising selecting further participants for a further game based on scores saved in memory of the further participants from past games; and further comprising receiving a skill/entertainment weighting for the further game; wherein selecting further participants for a further game based on scores saved in memory of the further participants from past games comprises selecting those further participants who have the highest scores after applying the skill/entertainment weighting. |