发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To display various images while preventing increase in processing burdens in image display.SOLUTION: A temporary image is created by arranging a plurality of types of component images read from image data memory in a temporary storage area of a temporary image buffer. The temporary image is drawn in an output image area of a frame buffer after changing a drawing position with the lapse of time in accordance with display coordinates shown in attribute information. A component image of a fourth pattern is drawn in an output image area without arranging it in the temporary storage area. While the temporary image is created and then drawn in the output image area in a specific presentation period, a plurality of types of component images may be read from the image data memory and drawn in the output image area in other period than the specific presentation period. A specific component image and temporary image may be overlapped and displayed in a margin area in which the temporary image is not displayed.</p>
申请公布号 JP2015047275(A) 申请公布日期 2015.03.16
申请号 JP20130180374 申请日期 2013.08.30
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;SUGIYAMA TORU;AWAMURA TAICHI;TSUNODA MASAYUKI;UNOMIYA KAZUNORI;SHIGEMATSU TSUNEHEI;OTAKE SEI
分类号 A63F7/02 主分类号 A63F7/02
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