发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing a problem that a player loses interest in an early stage.SOLUTION: Count determination means determines the number of times when operation means is operated within one dynamic display mode and information display execution means displays information. Notification means notifies a player of the number of times determined by the count determination means. In the operation of the operation means, effective period determination means determines an operation effective period discriminated by making effective the operation. As a result, a player can enjoy predicting at which timing within the one dynamic display mode information on the number of times notified by the notification means is set. Thus, a problem that the player loses interest in a game in an early stage can be prevented.
申请公布号 JP2015047511(A) 申请公布日期 2015.03.16
申请号 JP20140222075 申请日期 2014.10.30
申请人 SANYO PRODUCT CO LTD 发明人 NIIZEKI MASATO
分类号 A63F7/02 主分类号 A63F7/02
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