发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can suppress drawling in a period from the time when a display result of variable display of identification information becomes a specific display result in an advantageous game state to the time when a specific game starts.SOLUTION: In a game machine, a first specific variable display pattern is determined at a higher rate than a second specific variable display pattern when a specific display result is determined in the case in which a counted number of execution times has reached a prescribed number of times smaller than the upper limit number of times; the second specific variable display pattern is determined at a higher rate than the first specific variable display pattern when a specific display result is determined in the case in which a counted number of execution times has not reached the prescribed number of times; and a pre-open period from the time when the specific display result is derived to the time when a special variable prize winning device 20 is put into an open state is controlled as a shorter period in the case when the specific display result is derived during the advantageous game state, as compared with the case when the specific display result is derived during the normal game state.
申请公布号 JP2015044098(A) 申请公布日期 2015.03.12
申请号 JP20140249129 申请日期 2014.12.09
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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