发明名称 System and method for controlling animation by tagging objects within a game environment
摘要 A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.
申请公布号 US8976184(B2) 申请公布日期 2015.03.10
申请号 US201314049668 申请日期 2013.10.09
申请人 Nintendo Co., Ltd. 发明人 Sterchi Henry;Kalles Jeff;Miyamoto Shigeru;Dyack Denis;Murray Carey
分类号 G06T15/00;G06T13/40;A63F13/40;G06F3/048 主分类号 G06T15/00
代理机构 Nixon & Vanderhye PC 代理人 Nixon & Vanderhye PC
主权项 1. An electronic image processing system for displaying a virtual environment, comprising: processing resources including at least one processor; and wherein the processing resources cooperate to at least: process manipulations of a user-controlled object,provide a display of the virtual environment using a display device,detect when a user-controlled object comes into proximity to a tagged object, the tagged object having tag information associated therewith, andupdate the display of the virtual environment by modifying the display of at least one object, other than a representation of the user-controlled object, in the virtual environment, based on instructions retrieved from the tag information, when it is detected that the user-controlled object comes into proximity to the tagged object.
地址 Kytoto JP