发明名称 Dynamic insertion of personalized content in online game scenes
摘要 Apparatus, systems and methods for the dynamic insertion of personalized content in online game scenes are disclosed. In one implementation, a content engine may swap a dynamic media object received from a game server for a static media object at least partly in response to a time stamp associated with the dynamic media. The content engine may then provide the dynamic media object to a game engine.
申请公布号 US8968093(B2) 申请公布日期 2015.03.03
申请号 US200410892940 申请日期 2004.07.15
申请人 Intel Corporation 发明人 Neogi Raja
分类号 A63F13/12;G06F21/10;A63F13/30;H04N21/234;H04N21/2343;H04N21/258;H04N21/43;H04N21/458;H04N21/478;H04N21/8547 主分类号 A63F13/12
代理机构 Trop, Pruner & Hu, P.C. 代理人 Trop, Pruner & Hu, P.C.
主权项 1. A method comprising: having a media center including a content engine to generate game data; providing the game data to a game server over a network; providing dynamic content for a plurality of users over the network, from said game server to said media center, in response to the game data specifying at least one game user attribute; replacing static content with dynamic content at at least one time specified by at least one time stamp; rendering the dynamic content using a game engine, wherein the dynamic content is personalized in response to the at least one game user attribute, and wherein the dynamic content includes personalized advertising content.
地址 Santa Clara CA US