发明名称 |
Dynamic insertion of personalized content in online game scenes |
摘要 |
Apparatus, systems and methods for the dynamic insertion of personalized content in online game scenes are disclosed. In one implementation, a content engine may swap a dynamic media object received from a game server for a static media object at least partly in response to a time stamp associated with the dynamic media. The content engine may then provide the dynamic media object to a game engine. |
申请公布号 |
US8968093(B2) |
申请公布日期 |
2015.03.03 |
申请号 |
US200410892940 |
申请日期 |
2004.07.15 |
申请人 |
Intel Corporation |
发明人 |
Neogi Raja |
分类号 |
A63F13/12;G06F21/10;A63F13/30;H04N21/234;H04N21/2343;H04N21/258;H04N21/43;H04N21/458;H04N21/478;H04N21/8547 |
主分类号 |
A63F13/12 |
代理机构 |
Trop, Pruner & Hu, P.C. |
代理人 |
Trop, Pruner & Hu, P.C. |
主权项 |
1. A method comprising:
having a media center including a content engine to generate game data; providing the game data to a game server over a network; providing dynamic content for a plurality of users over the network, from said game server to said media center, in response to the game data specifying at least one game user attribute; replacing static content with dynamic content at at least one time specified by at least one time stamp; rendering the dynamic content using a game engine, wherein the dynamic content is personalized in response to the at least one game user attribute, and wherein the dynamic content includes personalized advertising content. |
地址 |
Santa Clara CA US |