发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of changing the number of games in which a precursory performance is executed.SOLUTION: When any of special replays 1-3 is won, a sub CPU draws a lottery of presence/absence of ART (Assist Replay Time) winning and executes a notification in which a player is allowed to select the number of player's selection games, as the number of unit games to be executed in the precursor game state. When the ART winning is "present", the sub CPU, after executing the unit games of the number of player's selection games determined by the player, transfer the game state to a real precursor game state for transferring to the ART state. However, when the ART winning is "absent", the sub CPU, after executing the unit games of the number of player's selection games determined by the player, transfers the game state to a false precursor game state not transferring to the ART state. The sub CPU determines the number of ART games in such a manner that the number of unit games to be executed in the ART state increases more, as the number of player's selection games selected by the player increases.
申请公布号 JP2015039537(A) 申请公布日期 2015.03.02
申请号 JP20130172222 申请日期 2013.08.22
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 ICHIHASHI TOSHIKI
分类号 A63F5/04 主分类号 A63F5/04
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