摘要 |
PROBLEM TO BE SOLVED: To appropriately execute a suggestive performance as intended by a designer without delaying the execution period of the suggestive performance for clearly suggesting a winning probability more than necessary.SOLUTION: When a 2R probability variable jackpot game or a small win game occurs without any electric-tulip supported states (S602), a performance counter is set, and a latent probability variable performance mode is generated in a mode where a player cannot recognize whether a setting state of a current winning probability is a low-probability state or a high-probability state (S606). In the latent probability variable performance mode, the performance counter is decreased by one each time when a special pattern is varied after completion of a winning game. When the remaining value of the performance counter becomes 1, a latent probability variable notification performance for informing a player of whether a setting state of a winning probability is a low-probability state or a high-probability state is executed according to a variation pattern from a variation pattern table for the time of the latent probability variable performance mode for the final time. |