发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To appropriately execute a suggestive performance as intended by a designer without delaying the execution period of the suggestive performance for clearly suggesting a winning probability more than necessary.SOLUTION: When a 2R probability variable jackpot game or a small win game occurs without any electric-tulip supported states (S602), a performance counter is set, and a latent probability variable performance mode is generated in a mode where a player cannot recognize whether a setting state of a current winning probability is a low-probability state or a high-probability state (S606). In the latent probability variable performance mode, the performance counter is decreased by one each time when a special pattern is varied after completion of a winning game. When the remaining value of the performance counter becomes 1, a latent probability variable notification performance for informing a player of whether a setting state of a winning probability is a low-probability state or a high-probability state is executed according to a variation pattern from a variation pattern table for the time of the latent probability variable performance mode for the final time.
申请公布号 JP2015037726(A) 申请公布日期 2015.02.26
申请号 JP20140239718 申请日期 2014.11.27
申请人 TAIYO ELEC CO LTD 发明人 AKAO HIDEAKI;KATO MEGUMI;KAWAZOE TOMOHISA
分类号 A63F7/02 主分类号 A63F7/02
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