发明名称 サーバシステムおよびプログラム
摘要 <p>PROBLEM TO BE SOLVED: To reduce discomfort due to a copious use of recovery items.SOLUTION: No matter how many recovery items are used, normally, action points are not recovered exceeding an upper limit value (same as a display upper limit of a point gauge 20) that is determined by a character level of a player character 4 (first kind recovery processing). However, when a recovery event occurs, it becomes possible to collectively use a plurality of recovery items. When the number of uses of the recovery items is set to "2" or more, the action points are recovered and supplemented more than the display upper limit value, for example, up to 220% (second kind recovery processing). This configuration can collectively recover and supplement the action points, so that a player need not estimate use timing of the recovery item during the play and execute an operation of using a recovery item on each occasion, thus reducing discomfort due to the copious use of the recovery items.</p>
申请公布号 JP5677481(B2) 申请公布日期 2015.02.25
申请号 JP20130034502 申请日期 2013.02.25
申请人 发明人
分类号 A63F13/30;A63F13/58;A63F13/69 主分类号 A63F13/30
代理机构 代理人
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